Posts tagged "TangCore"

8 posts

486Tang - 486 on a credit-card-sized FPGA board

Yesterday I released 486Tang v0.1 on GitHub. It’s a port of the ao486 MiSTer PC core to the Sipeed Tang Console 138K FPGA. I’ve been trying to get an x86 core running on the Tang for a while. As far as I know, this is the first time ao486 has been ported to a non-Altera FPGA. Here’s a short write‑up of the project.

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MCU for Better FPGA Gaming on Tang Console

A year ago, I added a softcore CPU to SNESTang, to make FPGA gaming cores easier to use. Over the past months, this allowed me to implement features like an improved menu system and core switching. While the softcore served its purpose, its limitations—slow performance, inability to handle complex peripherals like USB, and FPGA resource consumption—became apparent. Now is again the time to introduce some changes. After extensive collaboration with the Sipeed team, we've finally found a way to tap the Tang boards' onboard MCU (a Bouffalo BL616 chip) to address these challenges. The result is TangCore 0.6, along with all four gaming cores. In this post, I'll discuss integrating the MCU with the Tang gaming cores.

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Blast Processing on the Tang FPGA boards

Today we discuss Sega Genesis (or Mega Drive). The 16-bit game consoles held a special place in game history. After the 8-bit machines became extremely popular in the mid-1980s, companies had more resources to pour into R&D of the next generation, leading to more sophisticated designs. And the users truly desired "arcade-level performance", hence the "Blast Processing" marketing by Sega. These machines were well-received and significantly pushed the industry forward. Although companies like NEC and SNK entered the home console market during this period, the main rivalry was between two companies, Nintendo and Sega. SNESTang has been available for some time now. It is about time I bring the other major 16-bit machine, Sega Genesis or Mega Drive, to the Tang boards. MDTang 0.1 is a port of Genesis-MiSTer to Tang Mega 138K/138K Pro. In the future, it will also support TangConsole 60K when it is released.

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Building GBATang part 1 - overall design and CPU

Version 0.1 of GBATang is just released. It is the first FPGA core for a 32-bit console available for Tang FPGA boards (Tang Mega 138K and the upcoming 60K). The journey is an interesting one for me. This first blog post discusses the experience of porting and building this core, its overall technical design and in more details, the CPU part.

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Adding a Softcore to SNESTang - part 2

In part 1, we discussed why we need a softcore for SNESTang, and how it can use SDRAM in a way that does not disrupt the gaming core. Now we need to provide a firmware program to to make the softcore useful, like displaying a menu. In this part, let's explore the building and loading of the RISC-V firmware to get the soft core to do useful work.

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Adding a Softcore to SNESTang - part 1

In the recently released SNESTang 0.3, a softcore-based I/O system is added to enhance the menu system and file system support. Let us explore how this works. Part one of the article discusses why the soft core is necessary, choice of CPU to use and how it works with the SDRAM.

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